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> Well, I always discard the texture code produced by the converters and
> reworks it from scratch, keeping only the texture names... When it's done
> once, it's reusable for other posers of the same model. For transmaps, I
use
> code like the following one :
>
> #declare T_Hair=texture {
> image_pattern{jpeg "AliceHairTR.jpg" interpolate 2}
> texture_map{
> [0 pigment{Clear} finish{ambient 0 diffuse 0}]
> [1 pigment {image_map{jpeg "AliceHairTX.jpg" interpolate
} }]
> }
> }
>
> Poseray has become sophisticated and more recent versions make actually
> produce this sort of code, I don't know.
>
> About the eye problem, there are Poser models that require a completely
> transparent texture for the Eyeball part (and sometimes upper eyebrows
too).
>
> G.
Hi Gilles,
thank you very much for your hint. The problem with the eyes is now solved.
However, I tried your tip for trans textures but I came up with the attached
picture.
Can you give me a clue, please?
Robert
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